Sports training is about optimizing information and skill transfer through spectating and practice. UbiTrain proposes the concept of ubiquitous training, where sports training can be done anytime, anywhere depending on the users' preference. It leverages both the physical and virtual space; a mixed reality (MR) environment is used for training where the user is bounded by environmental limitations, and a virtual reality (VR) environment is used for spectating with features like time and space control.

 

Paper Link

Keio University

Graduate School of Media Design

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